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- Pictures by Jackie Lee Hello and welcome, fans of old school gaming, to XBLA Fans’ Super Meat Boy Bandage Guide. Getting all the bandages in Super Meat Boy will unlock some secret characters.
- Hell is the fourth world in Super Meat Boy. As the name suggests, it is a sinister, subterranean area near the core of the planet, filled with boiling magma, twisted creatures, and bizarre feats of nature. It is here that Meat Boy discovers a grisly new element of his apparent immortality: when.
Is now out on xbox live marked place, wii's counterpart and on mac/pc. I bought it from xbox live 4 days ago and haven't done anything but played that shit since. There is one question you need to ask yourself before buying it; do you like platformers? Yes? Then you should get it now. This game is really hard, but don't worry, the difficulty level is gradually increased so you don't get that 'how the hell is this shit even possible?!?!' feeling all that often. The main 'story' consists of around 150 maps and they are mostly really manageable difficulty wise.. however, there is a 'dark world' version of every map, which is basically a hardcore version of the 'light world' version. In addition to the dark world levels you also have a bunch of extra levels that are hidden around various levels called 'warp zones'. Completing these will unlock new characters with different attributes like the ability to double jump and the likes. All in all, there is probably around 350 levels and a bunch of replayability.
Like any good platformer (think super mario and the likes) the controls are great.. and they really must be to make you able to finish some of the more difficult levels which requires chirurgical precision to complete. The game is really rewarding though and things that seemed impossible at first will suddenly feel like a breeze. On my 3d play through in the 'light world' for example, it only took me 1 hour to complete, something that, on the first play through, probably took me closer to 6-7 hours.
The music in this game is great, and coupled with the almost instant respawn time makes it all the less frustrating after you have seen your body being splattered on the same spikes for the 150th time. As a bonus, when you have completed a level, all your attempts will be shown simultaneously so you can sit and watch all those Meat Boy's being wasted.
In short, this is the greatest platformer I have ever played and I encourage anyone remotely interested in the genre to get this ASAP!
If any of you already have played it, I just finished getting 'the kid' from 'I wanna be the guy'! One of the most difficult levels I have played this far. The dark world versions of the last maps is super mario in comparison.
Like any good platformer (think super mario and the likes) the controls are great.. and they really must be to make you able to finish some of the more difficult levels which requires chirurgical precision to complete. The game is really rewarding though and things that seemed impossible at first will suddenly feel like a breeze. On my 3d play through in the 'light world' for example, it only took me 1 hour to complete, something that, on the first play through, probably took me closer to 6-7 hours.
The music in this game is great, and coupled with the almost instant respawn time makes it all the less frustrating after you have seen your body being splattered on the same spikes for the 150th time. As a bonus, when you have completed a level, all your attempts will be shown simultaneously so you can sit and watch all those Meat Boy's being wasted.
In short, this is the greatest platformer I have ever played and I encourage anyone remotely interested in the genre to get this ASAP!
If any of you already have played it, I just finished getting 'the kid' from 'I wanna be the guy'! One of the most difficult levels I have played this far. The dark world versions of the last maps is super mario in comparison.
Posted 2010-10-28, evaluated by djpretzel
Disturbing moral vegetarians and vegans everywhere, Super Meat Boy is the tale of one piece of meat's journey to rescue the bandage girl he loves from the evil clutches of Dr. Fetus. Regardless of whoever that premise offends, it's also a tight piece of platform gaming with an N+-style mechanic that features long-distance pinpoint jumping and relatively brief levels. What instantly pulled me in was the accumulation of blood on the various buzz saws that butcher our poor protagonist at every misstep, which happened to me a lot. I was proud just to be able to beat the first world (awesome boss w/ awesome music), that my waning gamer chops hadn't deteriorated to outright extinction...
Check out Super Meat Boy! - Official Special Edition Soundtrack by Danny Baranowsky on Amazon Music. Stream ad-free or purchase CD's and MP3s now on Amazon.com. If the curiosity of the reward won't bring you back to the TV screen to play Super Meat Boy, then certainly the soundtrack will. Baranowsky also takes advantage of retro 'warp zones' to create chiptune-inspired versions of the main themes in the game in homage to music of olde.
Oh yeah, did I mention this game has a fantastic soundtrack by ex-judge and well-known badass Danny Baranowsky?
Super Meat Boy Ch 4 Warp Zones 2
![Boy Boy](/uploads/1/2/5/5/125521267/396300389.jpg)
Well, I did now. We interviewed Mr. B awhile back, which you should check out if you haven't, but now that Super Meat Boy is released upon XBLA, he's all the more famous. You can grab the soundtrack at bandcamp; it's the OST plus mixes by the likes of Inverse Phase (aka Brendan aka Mr. MAGFest), AnSo, and of course, Josh Whelchel and Melinda Hershey (aka Poolside), with this mix that's somewhat reminiscent of their excellent Final Fantasy 8 OCR debut in its maximalist, male+female vocal, over-the-top popness. The power of the meat may be a curious thing, make a one man weep, make another man sing, but in this case it's not a Huey Lewis reference, but apparently a direct acknowledgment of the real, ultimate power of, well... meat. Mr. Whelchel 'splains himself:
'Super Meat Boy's soundtrack is a retrogamer's dream, and though technically not a chiptune soundtrack (don't be fooled!), it is full of 8bit inspired melodies and instrumentation which throws the ears back to the days of Mario, Luigi, Samus, and my favorite pixelated Link. Danny has done an incredible job of being true to the roots while nearly inventing a new genre of incredibly catchy music that helps relieve the tension caused by screaming at terribly difficult gaming experience. If the curiosity of the reward won't bring you back to the TV screen to play Super Meat Boy, then certainly the soundtrack will. Baranowsky also takes advantage of retro 'warp zones' to create chiptune-inspired versions of the main themes in the game in homage to music of olde.
When Danny first approached me to do a remix for him, I had no idea what to do - so I started off throwing some electronic things together that had mild chip-inspirations. Before I knew what I was doing, it was incredibly apparent that I needed to call Melinda, fresh from her service trip to Uganda, to add the missing link: vocals. After a quick synopsis of the game and a few screenshots Melinda was writing lyrics, tackling the main chorus' with the lines of Meat Boy and Bandage Girl. It didn't take much after that for me to write the lines of a very quirky Dr. Fetus to finish the job. We used some of the layering ideas we laid precedent with 'Shine Tonight' to really seal the deal, and this is the result.
Most of the music here revolves around what's heard in Chapter 2 ('Betus Blues'), but themes from the entire game peak through, namely with an interlude of Chapter 1 ('Forest Funk'). The bass line of Ch2 mostly drives the mix, but I alternate between a lot of the sections heard in that song as well, including some of the alberti and hocket type passages. I even throw a few augmented sixth chords in to freshen the music up a bit, which can be heard in the beginning.
'Power of the Meat' is intended to show just how incredible this little Meat Boy truly is. He's.... SUPER. (haha what?)'
You're so high. While I do get a little tired of folks drawing lines in the sand about what is and isn't TRUE, REAL, 100% CHIPTUNE (I'm generally wary of purists in all guises), the point here is that Danny is all over the place, with some tracks being completely chippy, others blending chip timbres in, and still others being completely unchiply. Basically, he did whatever the hell he wanted to, and it resulted in an OST that's not just another great indie game soundtrack, but a veritable statement. It segues in and out of retro-nostalgia in a way that keeps you guessing and meshes with the game's changing aesthetic, and seems very much the work of an inspired composer who was allowed to do completely as he wished. You could perhaps say that it's OCD, shifting from one aesthetic (visually & musically) to the next, but in this case that fits the game mechanic of challenging, short-order platforming like a glove. Because the game is relatively hard, if you're like me you're going to hear this music a LOT, and it's a testament to the composer and his vision that, like Wise's theme to Wizards & Warriors as one example, it doesn't get old or annoying even in the midst of frustration, dying, and replaying the same level 30 times until you get it right. Great stuff from an artist who's given a ton to our community - personally, this will be a game I think about when I think about great modern game soundtracks, and I'm really proud and honored that it comes from someone who has been and hopefully will continue to be involved with OverClocked ReMix. Yes, I used the full site name there for extra-dramatic emphasis.
Now, regarding this mix - pretty much everything I said about 'Shine Tonight' applies here, as well. It's almost got a rock opera/musical theater vibe going with the different characters and male/female call-answer and layering, and with the semi-rapping and crazy vox fx, it's probably even more flamboyant and indulgent than its predecessor, in a good way. Lyrics are fantastic - let's face it, 'fetus' NEEDED to be rhymed with 'beat us' - and are all the better if you've played the game (play the game!), and the recurring vocal hooks & motifs, fakey retro-guitars, hard-sync'd synths, pizzicato, vocoding, and epic strings are all synchronized 110% with the spirit of Danny's soundtrack and the wholesome, Grade A USDA lean universe of Super Meat Boy.
This is a great OST that shows what Baranowsky is truly capable of, with a great ReMix by Josh & Melinda that's catchy as hell and highlights all that is true and good about the source. Makes me cry little tears of meat just thinkin' bout it. And now, for the gratuitous closing pun you've been waiting for:
![Super Meat Boy Ch 4 Warp Zones Super Meat Boy Ch 4 Warp Zones](/uploads/1/2/5/5/125521267/901718903.jpg)
Super Meat Boy Ch 4 Warp Zones Map
Well done!
Ch 4 News Dallas
― djpretzel